In Computing, binary translation is the emulation of one instruction set by another through translation of Machine language. Sequences of Instructions are translated from the source to the target instruction set.
There is static binary translation, where an entire executable file is translated into an executable of the target architecture. This is very difficult to do correctly, since not all the code can be discovered by the translator. For example, some parts of the executable may be reachable only through indirect branches, whose value is only known at run-time.
Alternatively, dynamic translation looks at a short sequence of code, typically on the order of a single basic block, translates it and caches the resulting sequence. Code is only translated as it is discovered and when possible, branch instructions are made to point to translated code.
Dynamic binary translation differs from simple emulation by eliminating the emulator s main read-decode-execute loop (a major performance bottleneck), paying for this by large overhead during translation time. This overhead is hopefully amortized as translated code sequences are executed multiple times.
More advanced dynamic translators employ ) to a real one.
Apple Computer implemented a dynamic translating emulator for Motorola 68000 code in their PowerPC line of Apple Macintosh, which achieved a very high level of reliability, performance and compatibility (see Mac 68K emulator). This allowed Apple to bring the machines to market with only a partially native operating system, and end users could adopt the new, faster architecture without risking their investment in software. Partly because the emulator was so successful, many parts of the operating system remained emulated. A full transition to PowerPC native O/S was not made until the release of Mac OS X (10.0) in 2001, and within this new O/S the Classic runtime environment still offers the emulation capability as of 10.3 (10/2003). Also, the Rosetta (software) emulator included in Mac OS 10.4 x86 edition, which is used to ease the transition from the PPC to x86, is an example of dynamic translation.
Digital Equipment Corporation achieved similar success with its translation tools to help users migrate from the CISC VAX architecture to the DEC Alpha RISC architecture.
In January 2000, instructions to native Crusoe instructions. In addition, the Code Morphing software contains a dynamic compiler and code optimizer ... The result is increased performance at the least amount of power. ... [This] allows Transmeta to evolve the VLIW hardware and Code Morphing software separately without affecting the huge base of software applications. More info at [http://www.arstechnica.com/cpu/1q00/crusoe/crusoe-1.html arstechnica], [http://www.geek.com/procspec/features/transmeta/crusoe.htm geek.com].
To do: a few more historical examples. Including FX!32
= See also =
Just-in-time compilation
Virtual machine
Emulator
= External links =
http://www.transitive.com
http://fabrice.bellard.free.fr/qemu/
http://www.itee.uq.edu.au/~csmweb/decompilation/bintrans.html (somewhat dated)
http://www.gtoal.com/sbt/ Static Binary Translation HOWTO