Dynamic Systems Development Method |
=Introduction to DSDM=
The dynamic systems development method (DSDM) provides a framework for an iterative and incremental development approach to the development of Information Systems. DSDM was developed in the United Kingdom in the 1990s and was first released in 1995. At this point in time (April 2005) the fourth version of the DSDM manual is in use. DSDM was developed by a consortium of vendors and experts in the field of software engineering, the DSDM Consortium, combining their best-practice experiences. As an extension of rapid application development, DSDM focuses on Information System projects that are characterized by tight timescales and budgets. DSDM addresses the problems that frequently occur in the development of Information Systems with regards to going over time and budget and other common reason for project failure such as lack of user involvement and top management commitment.
=Principles of DSDM=
Underlying DSDM are the following key principles. These principles form the cornerstones of development using DSDM.
= Prerequisites for using DSDM=
In order for DSDM to be a success, a number of prerequisites need to be realized. First there needs to be interactivity between the project team, future end users and higher management. This addresses well known failures of IS development projects due to lack of top management motivation and/or user involvement. A second important prerequisite for DSDM projects is the decomposability of the project. The possibility of Functional decomposition into smaller parts enables the iterative and incremental properties of DSDM. It is even possible to create several smaller projects working according to DSDM principles. A third important property is the possibility to define clearly and prioritize the requirements for the IS. Projects that in some way do not meet these requirements are less suited for development using the DSDM approach. For example, complex projects that are hard or impossible to decompose cannot be developed using the iterative approach of DSDM. In a similar fashion unclear requirements or requirements that can not be prioritized, can cause projects to go over time and budget. Effects that DSDM was made to avoid.
In the same way a project that has unclear requirements or requirements that are hard to prioritize often causes delays. And that is exactly the effect that DSDM was developed to avoid. Another group of projects for which DSDM is not well-suited are safety-critical ones. The extensive testing and validation found in these kinds of projects collide with DSDM goals of being on time and on budget. Finally, projects that aim at re-usable components might not be well-suited for development using DSDM, because the demands on perfection are too high and collide with the 80%/20% principle #principles.
=The Phases of DSDM=
The DSDM framework consists of three sequential phases, namely the Pre-Project, Project and Post-project phases. The Project phase of DSDM is the most elaborate of the three phases. It consists of 7 stages that form an iterative step-by-step approach in developing an IS. The three phases and corresponding stages are explained extensively in the subsequent sections. For each stage/phase, the most important activities are addressed and the deliverables explained.
==Phase 1: The Pre-Project==
In the pre-project phase candidate projects are identified, project funding is realized and project commitment is ensured. Handling these issues at an early stage avoids problems at later stages of the project.
==Phase 2: The Project life-cycle==
The process overview in the figure above shows the project life-cycle of this phase of DSDM. It depicts the 5 stages a project will have to go through to create an IS. The first two stages, the Feasibility Study and Business Study are sequential phases that complement each other. After these phases have been concluded, the system is developed iteratively and incrementally in the Functional Model, Design & Build Iteration and Implementation stages. The iterative and incremental nature of DSDM will be addressed further in a later section.
===Stage 1: The Feasibility Study===
During this stage of the project, the feasibility of the project for the use of DSDM is examined. #prerequisites for the use of DSDM are addressed by answering questions like; Can this project meet the required business needs, Is this project suited for the use of DSDM and What are the most important risks involved. The most important techniques used in this phase are the #workshop The deliverables for this stage are the Feasibility Report and the Feasibility Prototype that address the feasibility of the project at hand. It is extended with a global Outline Plan for the rest of the project and a Risk Log that identifies the most important risks for the project.
=== Stage 2: The Business Study===
The business study extends the feasibility study. After the project has been deemed feasible for the use of DSDM, this stage examines the influenced business processes, user groups involved and their respective needs and wishes. Again the #workshop is one of the most valuable techniques, workshops in which the different stakeholders come together to discuss the proposed system. The information from these sessions is combined into a requirements list. An important property of the requirements list is the fact that the requirements are (can be) prioritized. These requirements are prioritized using the #moscow approach. Based on this prioritization, a development plan is constructed as a guideline for the rest of the project. An important project technique used in the development of this plan is #timeboxing. This technique is essential in realizing the goals of DSDM, namely being on time and on budget, guaranteeing the desired quality. A software architecture is another aid to guide the development of the IS.
The deliverables for this stage are a business area definition that describes the context of the project within the company, a system architecture definition that provides an initial global architecture of the IS under development together with a development plan that outlines the most important steps in the development process. At the base of these last two documents there is the prioritized requirements list. This list states all the requirements for the system, organized according to the #moscow principle. And last the Risk Log is updated with the facts that have been identified during this phase of DSDM.
===Stage 3: Functional Model Iteration===
The requirements that have been identified in the previous stages are converted to a functional model. This model consists of both a functioning prototype and models. #prototyping is one of the key project techniques within this stage that helps to realize good user involvement throughout the project. The developed prototype is reviewed by the different user groups. In order to assure quality, #testing is implemented throughout every iteration of DSDM. An important part of testing is realized in the Functional Model Iteration. The Functional Model can be subdivided in four sub-stages:
The deliverables for this stage are a Functional Model and a Functional Prototype that together represent the functionalities that could be realized in this iteration, ready for testing by users. Next to this, the Requirements List is updated, deleting the items that have been realized and rethinking the prioritization of the remaining requirements.
===Stage 4: Design & Build Iteration===
The main focus of this DSDM iteration is to integrate the functional components from the previous phase into one system that satisfies user needs. It also addresses the non-functional requirements that have been set for the IS. Again #testing is an important ongoing activity in this stage. The Design & Build Iteration can be subdivided in four sub-stages:
The deliverables for this stage are a Design Prototype during the phase that end users get to test and at the end of the Design & Build Iteration the Tested System is handed over to the next phase.
===Stage 5: Implementation===
In the Implementation stage, the tested system including user documentation is delivered to the users and training of future users is realized. The system to be delivered has been reviewed to include the requirements that have been set in the beginning stages of the project. The Implementation stage can be subdivided in four sub-stages:
The deliverables for this stage are a Delivered System on location, ready for use by the end users and detailed User Documentation of the system.
==Phase 3: Post-project==
The post-project phase ensures an efficiently operating system. This is realized by maintenance, enhancements and fixes according to DSDM principles. Even the startup of new projects, to extend the existing system or develop a new system, is possible.
==List of concepts used==
=Iterative and Incremental Nature=
Next to #timeboxing and prioritizing of requirements, the DSDM also provides an iterative and incremental approach to IS development. This can be seen in the figure depicting the Process Overview above. The Functional Model, Design & Build Iteration and Implementation stages are all depicted in an iterative manner that shows that each of these stages can go over the different sub stages several times before entering the next stage. Every iteration addressing a set of new functionalities. Thanks to the incremental development approach every iteration is build on a functioning predecessor. And each increment can be turned back when/if needed. Next to this property, the figure also shows arrows going back to previous stages. For example, there is an arrow going back from Implementation to the Business Study. If a big functionality has been discovered during development that couldnt be implemented, it might be possible to start all over by defining new requirements in a Business Study. Another example of stepping back to a previous stage is the arrow from Implementation to the Functional Model Iteration. This could be the case when functionality had to be omitted during the previous Functional Model Iteration, because of time and/or budget constraints. Only when all the requirements, needed to realize the set project and business goals, are met will the project proceed into the post-project phase. Because of the iterative nature of DSDM, it is essential to maintain good requirements gathering and configuration management in place throughout the entire project. This ensures that the project does implement the desired requirements in the desired fashion as was decided in the early #businessstudy of the project.
=Critical Success Factors of DSDM=
Within DSDM a number of factors are identified as being of great importance to ensure successful projects. First there is the acceptance of DSDM by senior management and other employees. This ensures that the different actors of the project are motivated from the start and remain involved throughout the project. The second factor follows directly from this and that is the commitment of management to ensure end-user involvement. The prototyping approach requires a strong and dedicated involvement by end user to test and judge the functional prototypes. Then there is the project team. This team has to be composed of skillful members that form a stable union. An important issue is the empowerment of the project team. This means that the team (or one or more of his members) has to posses the power and possibility to make important decisions regarding the project without having to write formal proposals to higher management, which can be very time-consuming. In order for the project team to be able to run a successful project, they also need the right technology to conduct the project. This means a development environment, project management tools, and etcetera. Finally DSDM also states that a supportive relations ship between customer and vendor is required. This goes for both projects that are realized internally within companies or by outside contractors. An aid in ensuring a supporting relationship could be ISPL.
=Meta-model (Meta-Modeling)=
As explained in the Wikipedia item, Meta-Modeling takes a higher level look at methods and techniques. In doing so it offers possibilities for comparing similar methods and techniques and Method Engineering new methods from existing ones. The Meta data model, depicted below, identifies the concepts and associations between these concepts within DSDM. As can be seen from the figure, two main concepts can be identified, namely the Phase and the Flow concept. Each Flow originates from a Phase within DSDM. Flows can be divided up in the sub concepts Data and Product . This subdivision is denoted with a C , which means that the subdivision is disjoint and complete. In other words, a Flow is always either a Data Flow or a Product Flow , but never both. In the situation of DSDM a Data Flow can be an arc returning to one of the preceding phases. Product Flows are tangible goods that result from one of the Phases and are the input of the next Phase , for example reports and prototypes. Then there is the second concept Phase that is also be divided two sub concepts with a complete and disjoint ordering. These sub concepts are the Sequential and the Iterative Phases . As was explained in an earlier section, DSDM starts with two sequential phases, The Feasibility and Business Study. Next a number of Iterative phases follow, i.e. Functional Model, Design & Build and Implementation phases. The picture also mentions a number of rules and issues that are not included in the model, but that are important for this mea-model. First there are the rules that concerns the behavior of the Flows. These rules restrict the freedom of the flows so that they correspond to the Phase transitions within DSDM. Next to the rules a number of important issues are addressed that ensure that the DSDM project life-cycle is guaranteed.
=Comparison to other IS Development Methods=
Over the years a great number of Information System Development methods have been developed and applied, divided in SSADM, Rapid application development and Object-oriented programming . Many of these methods show similarities to each and also to DSDM. For example Extreme Programming, XP also has an #iterative approach to IS development with extensive user involvement. The Rational Unified Process is a method that probably has the most in common with DSDM in that it also a dynamic way of Information System Development. Again the #iterative approach is used in this development method. Like XP and RUP there are many other development methods that show similarities to DSDM, but DSDM does distinguish itself from these methods in a number of ways. First there is the fact that it provides a tool and technique independent framework. This allows users to fill in the specific steps of the process with their own techniques and software aids of choice. Another unique feature is the fact that the variables in the development are not time/resources, but the requirements. This approach ensures the main goals of DSDM, namely to stay within the deadline and the budget. And last there is the strong focus on communication between and the involvement of all the stakeholders in the system. Although this is addressed in other methods, DSDM strongly believes in commitment to the project to ensure a successful project.
=References=
*[http://www.dsdm.org The DSDM Consortium] *Coleman and Verbruggen: A quality software process for rapid application development , Software Quality Journal 7, p. 107-1222 (1998) *Beynon-Davies and Williams: The diffusion of information systems development methods , Journal of Strategic Information Systems 12 p. 29-46 (2003) *Brinkkemper, Saeki and Harmsen: Assembly Techniques for Method Engineering , Advanced Information Systems Engineering, Proceedings of CaiSE 98, Springer Verlag (1998) # Named link: [http://sdlc.bobstewart.com iSDLC] integrated Systems Development Life Cycle|
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