Gish is a 2D computer graphics Personal computer game platform game created by Edmund McMillen and distributed by [http://www.chroniclogic.com Chronic Logic].
=Summary=
The hero of Gish is a 12-pound ball of tar named Gish. His gelatinous nature gives him the ability to become sticky, slippery or heavy at will, among other talents.
=Story=
Gish s girlfriend Brea is captured and taken underground to the sewers of Dross.
This game has 2 endings, depending on your performance in the last level.
=Gameplay=
==Abilities==
Sticky
Sticky Gish can walk up walls, stick to ceilings, and remain planted on the ground. During the game you will be required to use it to cross over lava, latch onto platforms while jumping, and climb to higher areas (using slick at the same time will allow Gish to stick into static surface without grabbing loose objects).
Slick
Becoming slippery allows Gish to compress his body. This lets Gish slide down sewers and avoid damage from being crushed or falling from heights.
Heavy
Using heavy turns Gish s body into a rigid weight. Becoming heavy allows Gish to squash enemies, break platforms, sink in water, and avoid being crushed.
Expand a.k.a. Jumping
Gish must jump to avoid obstacles and traps. To jump Gish must first compress his body by pressing the down arrow key. The more compressed Gish gets the higher he jumps. Like being heavy, being expanded also protects from the most of the falling and crushing damage, especially if used with slick .
==Ability combinations==
Sticky and Slick
This will allow to stick on walls and cellings without grabbing loose objects.
Sticky and Heavy
Using heavy and stick at the same time is useful to break ropes from below.
Sticky and Expand
This combination will is used to stick onto wall without taking damage when you are flying towards the wall at high speed.
Slick and Heavy
Using slick and heavy at the same time turns Gish into a tarball with soap-like properties. It helps him to avoid most crushing damage, and is good for rolling downhill at very high speed and squeezing through tight spaces much faster than only using the slick ability.
Slick and Expand
This is practically the same as above, expect your weight doesn t increase.
Heavy and Expand
This is useless, because the Expand ability doesn t count while being heavy at the same time.
=Music=
All of the music and sound effects were done by Tim Smolens and Jeff Attridge of Game Audio Magic. Most of the songs are originally by Smolens band Estradasphere. Edmund McMillen frequently uses music by Estradasphere in flash games created for Diverge Creations.
=Awards=
2005 Independent Games Festival Grand Prize (Seamus McNally Award)
2005 IGF Innovation in Game Design
Game Tunnel s Game of the Year
Game Tunnel s Adventure Game of the Year
Home of the Underdogs Top Dog
2004 IGF Finalist
=See also=
*TotalGaming.net Windows distributor
=External links=
[http://www.gishgame.com Gish] Official website
[http://www.diverge.ws Diverge Creations] Other Edmund McMillen games
[http://totalgaming.stardock.com/games/id=GSH Gish page on TotalGaming.net]