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Interaction design

Interaction design is a multidisciplinary field coming from human-computer interaction which examines the role of embedded behaviors and intelligence (trait) in physical and virtual spaces as well as the convergence of physical and digital products. Sometimes referred to by the acronyms IxD or iD, interaction design has recently developed as a field of study in a growing number of universities throughout the world.

(Working definition below taken from Interaction Designers mailing list.)[http://lists.interactiondesigners.com/listinfo.cgi/discuss-interactiondesigners.com ]

Interaction design (IxD) is the branch of user experience design that illuminates the relationship between people and the machines they use. While interaction design has a firm foundation in the theory, practice, and methodology of traditional user interface design, its focus is on defining the complex dialogues that occur between people and interactive devices of many types-from computers to mobile Communication devices to appliances.

Historically the term interaction design has its roots in be seen as interaction design

Interaction designers strive to create useful and usable products and services. Following the fundamental tenets of user-centered design, the practice of interaction design is grounded in an understanding of real users-their goals, tasks, experiences, needs, and wants. Approaching design from a user-centered perspective, while endeavoring to balance users needs with business goals and technological capabilities, interaction designers provide solutions to complex design challenges, and define new and evolving interactive products and services.

The success of products in the marketplace depends on the design of high-quality, engaging interactive experiences. Good interaction design

  • effectively communicates a system s interactivity and functionality
  • defines behaviors that communicate a system s responses to user interactions
  • reveals both simple and complex workflows
  • informs users about system state changes
  • prevents user error by using techniques such as behavior-shaping constraints
  • While interaction designers often work closely with specialists in graphic design, information architecture, industrial design, user research, or Usability, and may even provide some of these services themselves, their primary focus is on defining interactivity.

    The discipline of interaction design produces products and services that satisfy specific user needs, business goals, and technical constraints. Interaction designers advance their discipline by exploring innovative design paradigms and technological opportunities. As the capabilities of interactive devices evolve and their complexity increases, practitioners of the discipline of interaction design will play an increasingly important role in ensuring that Technology serves people s needs.

    In summary, interaction design defines

  • the structure and behaviors of interactive products and services
  • user interactions with those products and services
  • =External links=

  • [http://www.designcouncil.org.uk/interactiondesign/ Design Council on Interaction Design]
  • *[http://www.aiga.org/ American Institute of Graphic Arts] *[http://www.asktog.com/basics/firstPrinciples.html Bruce Tognazzini s First Principles of Interaction Design] *[http://www.welie.com/patterns/ Design Patterns in Interaction Design] *[http://interactiondesigners.com/ Interaction Design Group] *[http://www.interaction-design.org Interaction-Design.org] - an open-content, peer-reviewed Encyclopedia covering terms from the disciplines of Interaction Design, HCI, Design, Human factors, Usability, Information architecture, and related fields. *[http://www.nextd.org/ NextD Leadership Institute] *[http://www.eciad.bc.ca/~rburnett/HowImagesThink.html/ How Images Think by Ron Burnett]

    =Related concepts=

  • Interactivity
  • Interaction
  • Ethnography
  • Experience design
  • Generative research
  • Human geography
  • Information architecture
  • Interface design
  • Knowledge visualization
  • User-centered design
  • Cooperative design and participatory design
  • Usability
  • Gameplay