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Interface pattern

In computer science, the interface pattern isn t a specific pattern amongst design pattern (computing)s. It s a general method for structuring Computer programs so that they re simpler to understand. In general, an interface is a class (computer science) which provides the programmer with a simpler or more program-specific way of accessing other classes.

An interface could contain a set of objects and provide simpler, higher-level function (mathematics)s to the programmer (for example, the facade pattern); it could provide a cleaner or more specific way of using complicated classes (a Wrapper class); it could be used to act as glue between two different API s (the adapter pattern); and much more.

Other kinds of interface patterns are: delegation pattern, composite pattern, and bridge pattern.