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Pentagram (game engine)

Pentagram is a series of games, since these games share the engine. This effort is already partially underway.

The goal of the project is similar to Exult (the engine re-implementation effort for Ultima VII ); in fact, many of Pentagram developers have worked on Exult before.

At the moment, the project has not produced a formal release. The source code is available from SourceForge as snapshots and through Concurrent Versioning System.

The s work as expected. Animations, sound effects, and intro sequence works, as does the in-game menu, credits display and quotes display. Monster behavior and combat remains rudimentary, the code lacks optimizations and outputs a lot of debug information which may interfere with gameplay. Also, saved games break frequently when upgrading the game.

Pentagram features implemented so far that original Ultima VIII didn t have:

  • Support for screen resolutions higher than 320x200, as well as windowed mode
  • High-quality antialiasing
  • Minimap
  • Support for TrueType fonts
  • Support for both hardware MIDI synthesis as well as software synthesis (OPL-3 and MT-32 emulation)
  • Some of Pentagram s features, such as the audio subsystem, have been ported to Exult.

    = See also =

  • Exult
  • = External links =

  • [http://pentagram.sourceforge.net/ Pentagram web site]