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Playtest

A playtest is the process by which a game designer tests a new game for bugs and improvements before bringing it to market. Playtests can be run open, closed, beta, or otherwise.

Playtests are very common with computer games, board games and table top role-playing games, where they have become an established part of the quality control process.

An open playtest could be considered open to anyone who wishes to join, or it may refer to a game company s recruiting testers from outside. Closed is an internal testing process not available to the public. Beta testing normally refers to the final stages of testing just prior to going to market with a product and is usually run semi-open with a limited form of the game in order to find any last-minute problems.

=See also=

  • Quality control
  • Software testing
  • User acceptance testing