Single-serving visitor pattern |
In computer programming, the single-serving visitor pattern is a design pattern (computer science). Its intent is to optimise the implementation of a visitor (computer programming) that is allocated, used only once, and then deleted (which is the case of most visitors).
= Applicability =
The single-serving visitor pattern should be used when visitors do not need to remain in memory. This is often the case when visiting a hierarchy of objects (such as when the visitor pattern is used together with the composite pattern) to perform a single task on it, for example counting the number of cameras in a 3D scene.
The regular visitor pattern should be used when the visitor must remain in memory. This occurs when the visitor is configured with a number of parameters that must be kept in memory for a later use of the visitor (for example, for storing the rendering options of a 3D scene renderer).
However, if there should be only one instance of such a visitor in a whole program, it can be a good idea to implement it both as a single-serving visitor and as a singleton pattern. In doing so, it is ensured that the single-serving visitor can be called later with its parameters unchanged (in this particular case single-serving visitor is an abuse of language since the visitor can be used several times).
=Usage examples=
The single-serving visitor is called through the intermediate of static methods.
Element* elem; SingleServingVisitor::applyTo(elem);
Element* elem; TYPE param1, param2; SingleServingVisitor::applyTo(elem, param1, param2);
Element* elem; TYPE param1, param2; SingleServingVisitor::setParam1(param1); SingleServingVisitor::setParam2(param2); SingleServingVisitor::applyTo(elem);
=Consequences=
==Pros==
==Cons==
=Implementation (in C++)=
== Basic implementation (without parameters) ==
//// Declaration class Element; class ElementA; class ElementB; class SingleServingVisitor;
... // Same as with the visitor pattern.
// Definition class SingleServingVisitor { protected: SingleServingVisitor(); public: ~SingleServingVisitor();
static void applyTo(Element*); virtual void visitElementA(ElementA*) = 0; virtual void visitElementB(ElementB*) = 0; }
// Implementation void SingleServingVisitor::applyTo(Element* elem){ SingleServingVisitor* ssv = new SingleServingVisitor(); elem->accept(ssv); delete ssv; }
==Passing parameters==
If the single-serving visitor has to be initialised, the parameters have to be passed through the static method:
void SingleServingVisitor::applyTo(Element* elem, TYPE param1, TYPE param2, ...){ SingleServingVisitor* ssv = new SingleServingVisitor(param1, param2, ...); elem->accept(ssv); delete ssv; }
== Implementation as a singleton==
This implementation ensures:
// Definition class SingleServingVisitor { protected: static SingleServingVisitor* _instance; TYPE _param1; TYPE _param2;
SingleServingVisitor();
static SingleServingVisitor* getInstance(); // Note: getInstance method does not need to be public
public: ~SingleServingVisitor();
static void applyTo(Element*);
// static methods to access parameters static void setParam1(TYPE); static void setParam2(TYPE);
virtual void visitElementA(ElementA*) = 0; virtual void visitElementB(ElementB*) = 0; }
// Implementation SingleServingVisitor* SingleServingVisitor::_instance = NULL;
SingleServingVisitor* SingleServingVisitor::getInstance() { if (_instance == NULL) _instance = new SingleServingVisitor(); return _instance; }
void SingleServingVisitor::applyTo(Element* elem){ elem->accept( getInstance() ); }
void SingleServingVisitor::setParam1(TYPE param1){ getInstance()->_param1 = param1; }
void SingleServingVisitor::setParam2(TYPE param2){ getInstance()->_param2 = param2; }
=Related patterns=
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