Static build |
A static build is a compiled version of a program which has been statically linked against libraries.
In computer science, linking means taking one or more object code generated by Compilers and assemble them into a single executable program. The objects are program modules containing machine code and symbol definitions, which come in two varieties:
A Linker program then resolves references to undefined symbols by finding out which other object defines a symbol in question, and replacing placeholders with the symbol s address. Linkers can take objects from a collection called a library (computer science) . The final program does not include the whole library, only those objects from it that are needed. Libraries for diverse purposes exist, and one or more system libraries are usually linked in by default.
Modern operating system environments allow library (computer science)#Dynamic_linking , or the postponing of the resolving of some undefined symbols until a program is run. That means that the executable still contains undefined symbols, plus a list of objects or libraries that will provide definitions for these. Loading the program will load these objects/libraries as well, and perform a final linking.
In a statically built program, no dynamic linking occurs: all the bindings have been done at compile time.
Dynamic linking offers two advantages:
On the other hand, static builds have a very predictable behavior (because they do not rely on the particular version of libraries which is available on the final system), and are commonly found in forensic and security tools to avoid possible contamination or malfunction due to broken libraries on the examined machine.
=See also=
=References=
*John R. Levine: Linkers and Loaders , Morgan-Kauffman, ISBN 1-55860-496-0|
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