Wireless Application Protocol |
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Wireless Application Protocol (WAP) is an open international standard for applications that use wireless communication, for example Internet access from a mobile phone. WAP was designed to provide services equivalent to a Web browser with some mobile-specific additions, being specifically designed to address the limitations of very small portable devices. It is now the protocol used for the majority of the world s mobile internet sites, otherwise known as wap-sites. The Japanese i-mode system is the other major competing wireless data protocol.
=Why was WAP created=
WAP is a protocol suite created for mobile devices such as personal digital assistant and mobile phones, aiming at giving their users a richer data application experience that would enable access to the Internet, as it was then put in terms. Before WAP became popular, it was nearly impossible for application providers to build interactive data applications that would allow, for example, business people on the go to catch an important e-mail or learn early on that they were losing money on their stocks; neither was it possible to build rich data applications allowing consumers to get sports results and the latest news headlines from their TV. WAP aimed at enabling this type of applications to be built on wireless technology.
Before the WAP protocol was created, wireless handset data application capabilities were limited to rudimentary interfaces such as was born.
Following this union, the technology became part of the wireless industry s history when wireless carriers, throughout the late 1990 s, rolled it out in their networks with mixed success (see below).
=Technical specifications=
==WAP protocol suite==
The WAP Forum proposed a protocol suite that would allow the interoperability of WAP equipment and software with many different network technologies; the rationale for this was to build a single platform for competing network technologies such as GSM and IS-95 (also known as CDMA) networks.
+------------------------------------------+ | Wireless Application Environment (WAE) | +------------------------------------------+ | Wireless Session Protocol (WSP) | | +------------------------------------------+ | | Wireless Transaction Protocol (WTP) | | WAP +------------------------------------------+ | protocol stuff | Wireless Transport Layer Security (WTLS) | | suite +------------------------------------------+ | | Wireless Datagram protocol (WDP) | | +------------------------------------------+ / | *** Any wireless data network *** | +------------------------------------------+
This protocol suite allows a terminal to emit requests that have an HTTP or HTTPS equivalent to a WAP gateway ; the gateway translates requests into plain HTTP.
==Wireless Application Environment (WAE)==
In this space, application-specific markup languages are defined.
The primary language of the WAE is WML, the Wireless Markup Language, which has been designed from scratch for handheld devices with phone-specific features. Wireless Markup Language is an XML-compliant format. However, since XML documents can take up a lot of room, a specific compression technique for XML documents was developed (wireless binary XML, or WBXML).
=Maintenance and evolutions=
The official body developing WAP used to be the WAP Forum. The WAP Forum has consolidated (along with many other forums of the industry) into OMA (Open Mobile Alliance), which covers virtually everything in future development of wireless data services.
==WAP 2.0==
The new version of WAP, WAP 2.0, is a re-engineering of WAP using a cut-down version of XHTML with end-to-end HTTP, i.e. dropping the gateway and custom protocol suite used to communicate with it.
Some observers predict that this next-generation WAP will converge with, and be replaced by, true Web access to pocket devices. Whether this next generation (Wireless Internet Protocol to mobile) will still be referred to as WAP is yet to be decided. XHTML MP (XHTML Mobile Profile), the markup language defined in WAP 2.0, is made to work in mobile devices. It is a subset of XHTML and a superset of XHTML Basic. A version of cascading style sheet called WAP CSS is supported by XHTML MP.
==WAP Push==
WAP Push, available since WAP 1.2, has been incorporated into the specification to allow WAP content to be pushed to the mobile handset with minimum user intervention. A WAP Push is basically a specially encoded message which includes a link to a WAP address. WAP Push is specified on top of WDP; as such, it can be delivered over any WDP-supported bearer, such as GPRS or SMS.
In most GSM networks, however, GPRS activation from the network is not generally supported so WAP Push messages have to be delivered on top of the SMS bearer. On receiving a WAP Push, a WAP 1.2 or later enabled handset will automatically give the user the option to access the WAP content.
In this way, the WAP Push directs the end user to a WAP address where particular content may be stored ready for viewing or downloading to the handset. The address could be a simple page or multimedia content (e.g. polyphonic ring tone) or a Java application. Using WAP Push, one can make it easier for end users to discover and access new mobile services.
=Commercial status=
==Failure==
WAP was hyperbole at the time of its introduction, leading users to expect WAP to have the performance of the Web. One telco s advertising showed a cartoon WAP user surfing through a Neuromancer -like information space . In terms of speed, ease of use, appearance and interoperability, the reality fell far short of expectations. This led to the unkind, but widely used phrases: Worthless Application Protocol , Wait And Pay , and so on.
Critics advanced several explanations to the early failure of WAP. Some are technical criticisms:
Other criticisms are oriented towards the wireless carriers particular implementations of WAP:
==Success==
However, WAP has seen huge success in Japan. While the largest operator NTT DoCoMo has famously disdained WAP in favor of its in-house system i-mode, rival operators KDDI (au) and Vodafone Japan have both been successful with the WAP technology. In particular, J-Phone s Sha-Mail picture mail and Java (JSCL) services, as well as au s chakuuta/chakumovie (ringtone song/ringtone movie) services are based on WAP. After being shadowed by the initial success of i-mode, the two smaller Japanese operators have been gaining market share from DoCoMo since spring 2001.
Korea is also leading the world in providing advanced WAP services. WAP on top of the CDMA2000 network has been proven to be the state of the art wireless data infrastructure.
According to the Mobile Data Association, June 2004 has seen a considerable increase of 42% in its recorded number of WAP pages viewed compared with the same period in 2003. This takes the total for the second quarter of 2004 to 4 billion. From 2003/2004, WAP has made a stronger resurgence with the introduction of Wireless services (such as Vodafone Live!, T-Mobile T-Zones and other easily-accessible services). Operator revenues are generated by transfer of GPRS and UMTS data which is a different model to the Web, and usage is up. People are starting to use WAP and the early failures have been masked, as the real point of the system – access to wireless services and applications – has come to the forefront.
Spin off technologies, such as MMS (picture messaging), a combination of WAP and SMS, have further driven the protocol. Along with an appreciation of device diversity and the changes to underlying pages, to be more device-specific rather than being aimed at lowest common denominator, has allowed for the content presented to be more compelling and usable. Finally it looks like WAP is having its day.
=Protocol design lessons from WAP=
There has been considerable discussion about whether the WAP protocol design was appropriate. The initial design of WAP was specifically aimed at protocol independence across a range of different protocols (SMS, IP over Point-to-Point Protocol over a circuit switched bearer, IP over GPRS etc). This has led to a protocol considerably more complex than an approach directly over IP might have caused.
Most controversial, especially for many from the IP side was the design of WAP over IP. WAP s transmission layer protocol, WTP, uses its own retransmission mechanisms over User Datagram Protocol to attempt to solve the problem of TCP s inadequacy for high packet loss networks.
=See also=
*WIPI(Wireless Internet Platform for Interoperability) *i-mode *Microbrowser
=External links=
== WAP URLs ==
WAP URLs currently active for use in WAP research and information access.
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